Let me get this out of the way quickly: Superfuse looks really good. It’s basically a Cel-shaded action RPG in the cut of Diablo. Four-player co-op or single-player fun. There’s a comic book presentation – and a comic book plot, about people who have become gods and whatnot – which means that gorgeous comic book panels pop up during cut scenes and the designers have been wonderfully bold with the application of halftone. I am a fan of halftone. And from hubs you are despatched to various procedurally wrangled dungeons to splatter sci-fi horrors and take on bosses and pick up loot. Repeat.
SuperfusePublisher: Raw FuryDeveloper: Stitch Heads EntertainmentPlatform: Played on PCAvailability: 2022 on PC
All of this looks great. I had a build for a while and was very happy splattering and looting – doing the inventory Tetris thing and the skills-bar glissando. Mutant crabs. Horrible shambling monsters. And me at the heart of it, a Berserker class who seemed to be lamping people for the sheer luminous joy of it all. (The voice acting is supremely charismatic, incidentally – courtesy of Eli Harris in this case, I think.)
Right. That’s out of the way. Now I want to talk about the point where I almost fainted with happiness. Reader, it’s to do with skills.
Skills are the most critical organs of any action RPG I reckon. If they aren’t working, it doesn’t matter how good any of the other stuff is. Torchlight 2 is the skills – those wild, seismic things you can trick your heroes out with. Ghosts and laser beams and magma. A joy!