As part of its ongoing war against cheaters, the team behind Call of Duty’s server-side and kernel-level anti-cheat solution, known as Ricochet, has unveiled a new mitigation technique that takes a player’s weapons (and fists) away when the system identifies them as a cheater.
Word of this latest mitigation technique comes via a new blog update detailing the current state of Call of Duty’s anti-cheat solution, and follows previously revealed anti-cheat techniques Cloaking and Damage Shield.
Damage Shield, Richochet’s first major mitigation technique, essentially works by turning on God Mode for all legitimate players when a cheater is detected in-match. Cloaking, meanwhile, makes it impossible for detected cheaters to see opponents and bullets, or even hear sounds.
Both those anti-cheat systems will continue to operate in Call of Duty: Vanguard and Warzone as before, but will now be joined by the newly announced Disarm. This is designed to prevent cheaters from having any level of lethality and works, simply enough, by taking their weapons (including their fists) away to prevent them from doing harm to legitimate players. As the Ricochet team explains in its blog post, “The aim for mitigations is to keep cheaters in game to analyse their data while reducing their ability to impact a legitimate player’s experience.”